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Global AR and VR Display Market Growth 2025-2031
Sep 2025
Machinery & Equipment
Pages: 116
LPI13263
The global AR and VR Display market size is predicted to grow from US$ 223 million in 2025 to US$ 286 million in 2031; it is expected to grow at a CAGR of 4.3% from 2025 to 2031.
VR embraces a total immersive experience, while AR promotes the interaction between user, digital contents, and real world, therefore displaying virtual images while remaining see-through capability
The growing adoption of AR and VR technologies across industries such as gaming, entertainment, healthcare, education, and manufacturing is a major driver for the AR and VR display market. These immersive technologies provide enhanced user experiences and offer unique opportunities for businesses to engage with customers, train employees, and visualize complex data. The demand for high-quality displays that deliver realistic and immersive AR and VR experiences drives the market. Advancements in display technologies, such as OLED (Organic Light Emitting Diode), MicroLED (Micro Light Emitting Diode), and LCD (Liquid Crystal Display), play a significant role in driving the AR and VR display market. These display technologies offer high-resolution, vibrant colors, wider viewing angles, and fast response times, which are crucial for delivering immersive and realistic visual experiences in AR and VR applications. Manufacturers are constantly innovating and improving display technologies to meet the demands of AR and VR applications, fueling market growth. HMDs are a key component of AR and VR systems, enabling users to view digital content overlayed on the real world or immerse themselves in virtual environments. The increasing demand for HMDs for various applications, including gaming, training, and simulation, is driving the AR and VR display market. The need for high-resolution displays with low latency, wide field of view, and comfortable form factors propels the demand for advanced display technologies in HMDs. There has been a significant increase in investment in research and development activities related to AR and VR technologies. Major tech companies, startups, and research institutions are investing heavily in developing advanced display solutions that offer improved image quality, reduced motion sickness, and enhanced user comfort. The ongoing R&D efforts to push the boundaries of AR and VR display technologies drive the market by delivering innovative and superior display solutions. The gaming and entertainment industry is a major driver for the AR and VR display market. The demand for immersive gaming experiences and virtual entertainment content fuels the need for high-quality displays in AR and VR devices. Additionally, the adoption of AR and VR technologies in movies, sports events, and live performances further drives the market. The desire to create captivating and realistic virtual worlds and experiences boosts the demand for advanced display technologies. AR and VR technologies have found applications in various industries, including healthcare, education, manufacturing, and architecture. In healthcare, for example, AR is used for surgical guidance and medical training, while VR is employed in simulating real-world scenarios for training purposes. The increasing adoption of AR and VR in industrial and enterprise applications drives the demand for high-quality displays that enable accurate visualization and interaction with virtual content.
Infinity Market Research newest research report, the AR and VR Display Industry Forecast looks at past sales and reviews total world AR and VR Display sales in 2024, providing a comprehensive analysis by region and market sector of projected AR and VR Display sales for 2025 through 2031. With AR and VR Display sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world AR and VR Display industry.
This Insight Report provides a comprehensive analysis of the global AR and VR Display landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on AR and VR Display portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms unique position in an accelerating global AR and VR Display market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for AR and VR Display and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global AR and VR Display.
This report presents a comprehensive overview, market shares, and growth opportunities of AR and VR Display market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
AR HMDs
VR HMDs
Segmentation by Application:
Consumer
Commercial
Enterprise (Manufacturing)
Healthcare
Aerospace & Defense
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the companys coverage, product portfolio, its market penetration.
Samsung Electronics
Sony
LG Display
eMagin Corporation
Kopin Corporation
AU Optronics
Japan Display
Barco
BOE Technology
Syndiant
Google
Microsoft
HTC Vive
Magic Leap
Key Questions Addressed in this Report
What is the 10-year outlook for the global AR and VR Display market?
What factors are driving AR and VR Display market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do AR and VR Display market opportunities vary by end market size?
How does AR and VR Display break out by Type, by Application?
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