Infinity Market Research
Infinity Market Research

Global Educational Toys and Games Market Growth 2025-2031


Nov 2025

Consumer and Retails

Pages: 156

LPI35692

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The global Educational Toys and Games market size is predicted to grow from US$ 63890 million in 2025 to US$ 104870 million in 2031; it is expected to grow at a CAGR of 8.6% from 2025 to 2031.

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Educational toys and games make terrificgifts for kidsof all ages, from infants to teens.


Gamification techniques and educational technology (EdTech) tools were being integrated into classrooms to enhance student engagement and motivation. Gamified learning platforms, virtual reality (VR) simulations, and augmented reality (AR) applications were being used to make learning more interactive and immersive.


Infinity Market Research newest research report, the Educational Toys and Games Industry Forecast looks at past sales and reviews total world Educational Toys and Games sales in 2024, providing a comprehensive analysis by region and market sector of projected Educational Toys and Games sales for 2025 through 2031. With Educational Toys and Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Educational Toys and Games industry.


This Insight Report provides a comprehensive analysis of the global Educational Toys and Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Educational Toys and Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms unique position in an accelerating global Educational Toys and Games market.


This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Educational Toys and Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Educational Toys and Games.


This report presents a comprehensive overview, market shares, and growth opportunities of Educational Toys and Games market by product type, application, key manufacturers and key regions and countries.


Segmentation by Type:


    Activity Toys
    Games and Puzzles
    Construction Toys
    Dolls and Accessories
    Outdoor and Sports Toys
    Other Types


Segmentation by Application:


    Infant/Preschool Toys
    Age 6-8
    Age 9-11
    Other


This report also splits the market by region:


    Americas
        United States
        Canada
        Mexico
        Brazil
    APAC
        China
        Japan
        Korea
        Southeast Asia
        India
        Australia
    Europe
        Germany
        France
        UK
        Italy
        Russia
    Middle East & Africa
        Egypt
        South Africa
        Israel
        Turkey
        GCC Countries


The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the companys coverage, product portfolio, its market penetration.


    LEGO
    Mattel
    Hasbro
    Bandai
    TAKARA TOMY
    MGA Entertainment
    JAKKS Pacific
    Gigotoys
    Melissa & Doug
    Simba-Dickie Group
    Giochi Preziosi
    PLAYMOBIL
    Ravensburger
    Vtech
    Leapfrog
    Spin Master
    MindWare
    Safari
    BanBao
    Guangdong Loongon
    Goldlok Toys


Key Questions Addressed in this Report


What is the 10-year outlook for the global Educational Toys and Games market?
What factors are driving Educational Toys and Games market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Educational Toys and Games market opportunities vary by end market size?
How does Educational Toys and Games break out by Type, by Application?

Educational Toys and Games Market Scope

Report AttributeDetails
Market Size (Start Year)USD XX Million
Market Size (End Year)USD XX Million
Compound Annual Growth Rate (CAGR)USD XX Million
Forecast PeriodUSD XX Million
Base YearUSD XX Million
Historical DataUSD XX Million
Key PlayersUSD XX Million

REPORT COVERAGE

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

SEGMENT COVERED

By component, deployment, organization size, application, and industry.

REGIONAL SCOPE

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

COUNTRY SCOPE

Includes key countries across all major regions.


📘 Frequently Asked Questions

1. What is the market size of Global Educational Toys and Games Market?

Answer: The global Educational Toys and Games market size is predicted to grow from US$ 63890 million in 2025 to US$ 104870 million in 2031; it is expected to grow at a CAGR of 8.6% from 2025 to 2031.

2. Which regions are analyzed in the Global Educational Toys and Games Market report?

Answer: The Global Educational Toys and Games Market report covers major regions such as Europe, Middle East & Africa. Each region is analyzed for trends, opportunities, and market dynamics.

3. What methodology is used for forecasting of Global Educational Toys and Games Market?

Answer: The Global Educational Toys and Games Market report uses a mix of primary research, secondary data, and expert analysis to build its forecasts. Models include both qualitative and quantitative approaches.

4. Are emerging markets analyzed separately in the Global Educational Toys and Games Market?

Answer: Yes, the Global Educational Toys and Games Market report highlights high-growth emerging regions with dedicated insights. These include untapped opportunities, risks, and potential for expansion.

5. Does the report include competitive benchmarking of Global Educational Toys and Games Market?

Answer: Yes, Global Educational Toys and Games Market report compares major players based on revenue, product portfolio, innovation, and regional presence. This helps assess competitive positioning.

6. Can I access country-level data within the Global Educational Toys and Games Market report?

Answer: Yes, Global Educational Toys and Games Market report includes detailed data by country, especially for key markets. This allows for localized insights and decision-making.

7. Can I get customized insights or data from the Global Educational Toys and Games Market report?

Answer: Yes, we offer customization options to align with your specific business needs. You can request tailored sections or regional breakdowns.

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