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Global Game Figures Market Growth 2025-2031
Sep 2025
Consumer and Retails
Pages: 115
LPI3073
The global Game Figures market size is predicted to grow from US$ 1573 million in 2025 to US$ 2409 million in 2031; it is expected to grow at a CAGR of 7.4% from 2025 to 2031.
Game figures are exquisite humanoid dolls designed based on game characters. They are presented in the form of small sculptures. They not only have high ornamental value, but also are the physical sustenance and memories of the deep affection of game fans for game characters. These figures are not only an extension of game culture, but also a precious carrier of players' emotions and memories.
United States market for Game Figures is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Game Figures is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Game Figures is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Game Figures players cover Ubisoft, Nexon, Square Enix, McFarlane Toys, NetEase, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
LP Information, Inc. (LPI) ' newest research report, the “Game Figures Industry Forecast” looks at past sales and reviews total world Game Figures sales in 2024, providing a comprehensive analysis by region and market sector of projected Game Figures sales for 2025 through 2031. With Game Figures sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Game Figures industry.
This Insight Report provides a comprehensive analysis of the global Game Figures landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Game Figures portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Game Figures market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Game Figures and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Game Figures.
This report presents a comprehensive overview, market shares, and growth opportunities of Game Figures market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Limited Edition Figures
Regular Edition Figures
Segmentation by Application:
Online Sale
Offline Sale
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Ubisoft
Nexon
Square Enix
McFarlane Toys
NetEase
miHoYo
Disney
Funko
Good Smile Company
Max Factory
KAIYODO
Key Questions Addressed in this Report
What is the 10-year outlook for the global Game Figures market?
What factors are driving Game Figures market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Game Figures market opportunities vary by end market size?
How does Game Figures break out by Type, by Application?
📘 Frequently Asked Questions
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