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Global Virtual Reality Fitness Market Growth (Status and Outlook) 2025-2031
Sep 2025
Information and Communication Technology
Pages: 120
LPI9856
The global Virtual Reality Fitness market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
Virtual Reality Fitness is a cutting-edge approach to exercising that combines immersive virtual reality technology with physical workouts. It offers a new and engaging way to stay active and motivated by incorporating interactive virtual environments into fitness routines.
According to our Wellness & Health Research Center, the global wellness & health economy was valued at US dollars 4.8 trillion. Asia Pacific was the region with the highest spending on big health in 2022, with a total spending of $1.68 trillion, followed by North America ($1.42 trillion) and Europe ($1.0 trillion). According to the health industry accounting analysis data disclosed by the Health Development Research Center of the National Health Commission, from 2019 to 2021, the market size of the health service industry grew by an average of 7.0% per year, and the specific data increased from 7.7 trillion yuan to 8.8 trillion yuan. Chinas health industry revenue reached 8.0 trillion yuan in 2021, with an increase of 8.1%.
Infinity Market Research newest research report, the ?Virtual Reality Fitness Industry Forecast? looks at past sales and reviews total world Virtual Reality Fitness sales in 2024, providing a comprehensive analysis by region and market sector of projected Virtual Reality Fitness sales for 2025 through 2031. With Virtual Reality Fitness sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality Fitness industry.
This Insight Report provides a comprehensive analysis of the global Virtual Reality Fitness landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Virtual Reality Fitness portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms? unique position in an accelerating global Virtual Reality Fitness market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality Fitness and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality Fitness.
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality Fitness market by product type, application, key players and key regions and countries.
Segmentation by Type:
Software
Hardware
Segmentation by Application:
Single Player Fitness
Multiplayer Fitness
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the companys coverage, product portfolio, its market penetration.
Black Box VR
Crytek
FitXR
Five Mind Creations
For Fun Labs
Meta
Odders Labs
Resolution Games
Schell Games
Sealost Interactive
Survios
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